Now this is a great game! I wasn't to sure about it at first because the first got really old too quick.. Very repetitive. But Assassins Creed II is so much different, it's addictive, enjoyable and impressive!
I just had to make some artwork on it! The first thing that came to my head when brainstorming the scene was a nice high view. It's the best way to portray the game I think, since it's revolved around climbing tonnes of buildings and taking out targets.. I was originally hoping to make him look like an eagle somehow.
The main character Ezio's outfit is awesome too, such an improvement from Altiar's, so it was fun to draw
Anyways enjoy
- Photoshop CS3 - Wacom Graphics Tablet - 15-17 hours to create I think..
Assassin's Creed is a fun series artistically. I always get excited when I see Ezio running around in the popular deviations page.
Vision: You captured the spirit of the game well. The "bird's (eagle's) eye view" composition is a great idea and gives the audience the feeling that we are actually in the moment. (Though the only way we could see this view was if we were floating midair, too.)
Originality: There really is no other way to make a "successful" AC fanart drawing than a rooftop view, however, including the guard looking up at his attacker is a twist we don't see often.
Technique: Kudos for architectural perspective! The buildings all look like they're standing correctly. I am a student working on perspective in my drawing classes, and I am having a hard time with it, but you seem to have a fair understanding of how things should work. Scale wise, I think the guard looks a tad large. Ezio is leaping from a building that seems like it would be much taller than the roof that the guard is standing on, and I think it would help to establish a greater sense of depth if the guard was made smaller. I see the attempt to capture motion in the fading behind Ezio's cape/hand/etc. Its verrrrrry subtle. I'm not sure how I feel about it.
Impact: This is a successful piece. I like it very much. Thanks for sharing!
Vision: You captured the spirit of the game well. The "bird's (eagle's) eye view" composition is a great idea and gives the audience the feeling that we are actually in the moment. (Though the only way we could see this view was if we were floating midair, too.)
Originality: There really is no other way to make a "successful" AC fanart drawing than a rooftop view, however, including the guard looking up at his attacker is a twist we don't see often.
Technique: Kudos for architectural perspective! The buildings all look like they're standing correctly. I am a student working on perspective in my drawing classes, and I am having a hard time with it, but you seem to have a fair understanding of how things should work. Scale wise, I think the guard looks a tad large. Ezio is leaping from a building that seems like it would be much taller than the roof that the guard is standing on, and I think it would help to establish a greater sense of depth if the guard was made smaller. I see the attempt to capture motion in the fading behind Ezio's cape/hand/etc. Its verrrrrry subtle. I'm not sure how I feel about it.
Impact: This is a successful piece. I like it very much. Thanks for sharing!
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